Beyond the Shadows (Night Angel, Book 3) by Brent Weeks PDF

By Brent Weeks

ISBN-10: 0316040274

ISBN-13: 9780316040273

Logan Gyre is king of Cenaria, a rustic below siege, with a threadbare military and little desire. He has one probability - a determined gamble, yet one who may perhaps smash his kingdom.

In the north, the recent Godking has a plan. If it involves fruition, nobody can have the facility to forestall him.

Kylar Stern has no selection. to save lots of his friends-and possibly his enemies-he needs to accomplish the very unlikely: assassinate a goddess.

Beyond the Shadows
is the action-packed end to the evening Angel Trilogy.

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Extra resources for Beyond the Shadows (Night Angel, Book 3)

Example text

The flaming tendril is 10 feet long, has AC 7, can be hit only by magical weapons of +2 or better, and has hit points equal to double the caster’s level. Any creature within 20 feet of the tentacle is subject to attack as directed by the caster. The victim must attempt a saving throw; if successful, the subject has avoided entanglement, but suffers ld6 points of fire damage from contact with the tendril. If the saving throw is failed, the victim is entangled by the flaming serpent and suffers 3d6 points of fire damage each round until the tendril is destroyed or the spell expires.

The material component is a diamond worth no less than 2,000 gp. When the spell is cast, the diamond is transformed into a lump of coal. Steal Enchantment (Enchantment) Range: Touch Components: V, S, M Duration: Permanent Casting Time: 1hour Area of Effect: One item Saving Throw: Neg. This spell ”steals” the enchantment from a magical item and places it within another, nonmagical item (the material component). Both objects must be touched by the wizard during casting. ). The enchantment can be transferred only to a nonmagical item.

Victims are allowed a saving throw at a - 2 penalty to avoid the effects. A creature who falls victim to the mind fog suffers - 2 penalties to all saving throws against two categories of magic: all spells of the illusion/ phantasm and enchantment/charm schools that affect the mind directly; and spells of 1st through 5th level which affect the mind directly. For ex- 35 on, the caster must maintain concentration in order for the vortex to remain. Each round, the caster can move the vortex 60 feet.

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Beyond the Shadows (Night Angel, Book 3) by Brent Weeks


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