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For the majority of all render pass, I render in Scanline. Only the pass which required one render in Vray are the GI and my principal light. All the others passes, specular, bump, color, etc… Scanline! (As regard the question of speed). I render the tongue through the skin shader of mental ray, with some adjustment here and…) I always make my render of large quality when I make a personage, the whole in order to take part has review or books, therefore render at 5000 pixel by 7000 pixel. For this reason I tests to optimize my times of renders for the passes which does not require a more simplistic lighting.

Com Modo, 3ds max, Vray Page 40 Issue 3 Apr 2007 gallery Kakashi Fabio M. com 3ds max Page 41 Issue 3 Apr 2007 submission How to send in your images... com and include the following details in the email. a) Name, Image Title, Software Used, Your Country, Image Description b) JPEG format at 300 dpi (if possible) and any other detail you like to add. php This is by far the quickest and easiest way to send your images to us.

I put some hairs to dirty the character and to add a little detail. For the majority of all render pass, I render in Scanline. Only the pass which required one render in Vray are the GI and my principal light. All the others passes, specular, bump, color, etc… Scanline! (As regard the question of speed). I render the tongue through the skin shader of mental ray, with some adjustment here and…) I always make my render of large quality when I make a personage, the whole in order to take part has review or books, therefore render at 5000 pixel by 7000 pixel.

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CG Arena April 2007 by CGArena E-Zine


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