By Wizards RPG Team
The full consultant for development Forgotten geographical regions characters! Welcome to Faer?n, a land of fantastic magic, terrifying monsters, historical ruins, and hidden wonders. the area has replaced because the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, amazing heroes, and monster-infested dungeons. The Forgotten nation-states Player's advisor offers this replaced global from the viewpoint of the adventurers exploring it. This product contains every thing a participant must create his personality for a D&D crusade within the Forgotten geographical regions atmosphere, together with new feats, new personality powers, new paragon paths and epic destinies, or even a brand-new personality classification by no means earlier than visible in D&D : the swordmage!
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Additional info for Forgotten Realms Player's Guide: A 4th Edition D&D Supplement
The target’s saving throw takes a –2 penalty for each unbloodied enemy (in other words, its allies) in the encounter, not counting minions. The target immediately makes a saving throw against being dominated if it is the target of an attack by you or your allies. Dark Pact: All of the target’s basic attacks while dominated add your Intelligence modifier as a power bonus to attack rolls. Miss: The target is dazed (save ends). indd 39 Level 22 Utility Spells Warlock (Dark) Utility 22 The sapped essence of your friend’s soul speeds you on like quicksilver in the darkness.
Encounter ✦ Arcane, Implement, Poison Standard Action Ranged 20 Target: One creature Attack: Charisma vs. Will Hit: 2d8 + Charisma modifier damage, and ongoing 10 poison damage (save ends). The target can end the ongoing poison damage by using a free action on its turn to deal 4d6 damage to itself. Dark Pact: You can choose to attack the target’s Fortitude defense instead of its Will defense. C H A P T ER 2 | C h ara c te r C l a sses 7/2/08 2:21:48 PM WA R LO C K ( DA R K PAC T ) Your Delectable Pain Warlock (Dark) Attack 17 The weaknesses of your foe are obvious, singing forth from your enemy’s soul in tongues only you can hear.
Spikes of Agony Swordmage Attack 7 Your strike leaves shards of pure force piercing your enemy’s flesh, rending it if it moves. Encounter ✦ Arcane, Force, Weapon Standard Action Melee weapon Target: One creature Attack: Intelligence vs. AC Hit: 2[W] + Intelligence modifier force damage. If the target moves before the end of its next turn, it takes force damage equal to 5 + your Strength modifier. Aegis of Assault: When you use your aegis of assault immediate reaction, you can use this power in place of the melee basic attack.
Forgotten Realms Player's Guide: A 4th Edition D&D Supplement by Wizards RPG Team