New PDF release: Learn Lua for iOS Game Development

By Jayant Varma

ISBN-10: 1430246626

ISBN-13: 9781430246626

Jayant Varma, "Learn Lua for iOS online game Development"
English | ISBN: 1430246626 | 2012 | writer: Apress | PDF | 416 pages | 10 + four MB

So you will have an exceptional online game inspiration for iPhone or iPad, yet Objective-C simply turns out a piece daunting. What are your possible choices? The App shop is particularly choosy approximately languages, yet there's desire: Lua is a flexible, light-weight, quickly, and simple to profit language so that you can use to construct your iOS video games and get them authorised into the App Store.

Learn Lua for iOS online game improvement walks you thru the Lua fundamentals, then indicates you ways to create video games utilizing the pinnacle Lua frameworks like Corona SDK, Gideros, Moai, or even tips to create video games at the iPad (not only for the iPad) with Codea.

You aren't tied to Xcode and Objective-C -- you could create every kind of fantastic video games with Lua. but when you have already got an latest iOS online game, you'll additionally tips on how to combine Lua to increase the sport. If you're an aspiring or present iOS developer, you want to recognize Lua, and research Lua for iOS video game improvement offers you simply what you must do that.
What you’ll learn
Lua fundamentals for iOS
How to settle on a Lua framework looking on your needs
How to take advantage of Corona, Gideros, Moai, and more
How to exploit Lua to create a online game speedier and more straightforward than with Objective-C
How to exploit Lua libraries, wrappers, and 3rd celebration tools
Who this booklet is for

Beginning iOS builders who locate Objective-C tough yet HTML5-based instruments too proscribing; extra complex iOS builders who are looking to combine and open their apps to extension through Lua scripting.
Table of Contents
1. advent to Lua
2. process Libraries
3. dossier IO
4. Math
5. Strings
6. Threading
7. advice and Tricks
8. CoronaSDK
9. Gideros Studio
10. MoaiSDK
11. Löve
12. Codea
13. Libraries
14. third celebration Apps
15. hyperlinks to resource code

Show description

Read Online or Download Learn Lua for iOS Game Development PDF

Similar development books

Dave Mark, Jeff LaMarche's Beginning iPhone 3 Development: Exploring the iPhone SDK PDF

Are you a programmer searching for a brand new problem? Does the concept of creating your own iPhone app make your middle race and your pulse quicken? if that is so, starting iPhone three improvement: Exploring the iPhone SDK is simply the booklet for you. up to date and revised for iPhone SDK three, a number of the discussions within the unique e-book were clarified to make many of the extra advanced subject matters more straightforward to appreciate. additionally, all the tasks were rebuilt from scratch utilizing the SDK three templates.

Assuming just a minimum operating wisdom of Objective-C, and written in a pleasant, easy-to-follow type, this e-book bargains a whole soup-to-nuts path in iPhone and iPod contact programming. The booklet starts off with the fundamentals, jogging you thru the method of downloading and fitting Apple's loose iPhone SDK, after which stepping you notwithstanding the production of your first uncomplicated iPhone software. From there, you'll discover ways to combine all of the interface components iPhone clients have come to understand and love, corresponding to buttons, switches, pickers, toolbars, and sliders. You'll grasp various layout styles, from the best unmarried view to complicated hierarchical drill-downs. The complicated artwork of desk development can be demystified, and you'll see the right way to keep your information utilizing the iPhone dossier method. You'll additionally the way to keep and retrieve your facts utilizing SQLite, iPhone's integrated database administration method. additionally, you'll additionally find out about center info, an enormous endurance mechanism that has simply been further with SDK 3.

And there's even more! You'll discover ways to draw utilizing Quartz second and OpenGL ES, upload multitouch gestural help (pinches and swipes) on your purposes, and paintings with the digital camera, photograph library, accelerometer, and integrated GPS. You'll observe the advantageous issues of program personal tastes and localize your apps for a number of languages. you could notice extra approximately this booklet, obtain resource code, and locate help boards on the book's significant other website, at www. iphonedevbook. com.
* The iPhone three replace to the best-selling and so much steered e-book for iPhone builders
* Packed filled with methods, options, and exuberance for the hot SDK from a developer standpoint
* the main whole, priceless, and up to date advisor to all issues having to do with Apple's iPhone SDK
<h3>What you'll learn</h3> * every thing you must understand to strengthen your individual best-selling iPhone apps
* most sensible practices for optimizing your code and providing nice person reports
<h3>Who is that this ebook for? </h3>
Anyone who desires to commence constructing for iPhone and iPod contact
<h3>What's replaced from the 1st version of starting iPhone Development</h3> * All code samples were up-to-date to keep on with present Apple coding conventions
* The autorotation code has been up-to-date to exploit the recent single-step quick autorotation rather than the unique two-step process
* a brand new part has been extra introducing center information, protecting uncomplicated ideas and exhibiting how one can construct an easy middle facts software
* the entire desk view'related chapters were up to date to exploit desk view cellphone kinds. They've additionally been up-to-date to exploit textLabel and detailTextLabel rather than the deprecated textual content estate of the desk view cell.
* All identified errata were corrected
* All tasks were rebuilt from scratch utilizing the SDK three. zero templates
* Many ideas were clarified in line with suggestions and supplemented with details we've realized from one other yr of utilizing the SDK
"People question me time and again approximately tips to start in iPhone improvement, yet I by no means had an excellent solution for them before. Dave and Jeff's publication starts off firstly in transparent English, ensuring you recognize the basics with many huge illustrations. From there, they development into key suggestions equivalent to the MVC trend and ImageBuilder basics. also, i locate myself flipping again to it as a reference guide—the plethora of code samples make it essential. "
<p class="quoteauthor">—Steve Demeter, writer of "Trism" and proprietor of Demiforce LLC

"Beginning iPhone improvement grants a transparent photo of the total improvement technique from registering as an iPhone developer via production of whole purposes. there's a wealth of examples illustrating each one function of the iPhone. The authors did a great task of demonstrating "best practice" coding technique during the booklet. you'd be demanding pressed to discover a greater consultant to making software program for the iPhone. "
<p class="quoteauthor">—Aaron Basil, iDev2. com

"Dave Mark has consistently been the king of Mac programming authors, and now he's confirmed to be the reigning king for books on iPhone development!

"Beginning iPhone improvement is the definitive consultant for iPhone improvement, and someone meaning to enhance for the iPhone should still get this necessary reference. "
<p class="quoteauthor">—Brian Greenstone, President & CEO, Pangea software program, Inc.

"Jeff and Dave have performed a great activity exploring the iPhone SDK. This publication is way and away the only most sensible source for iPhone SDK improvement. builders will latch directly to this publication and locate it necessary as they bring about the following nice iPhone program. If you're a developer with an curiosity during this striking new platform, this can be a needs to purchase. "
<p class="quoteauthor">—Chris Stewart, Founder, iPhoneDevSDK. com

"If you're making plans on coding for the iPhone, begin the following. Dave and Jeff recognize their stuff and in addition know the way to provide an explanation for it. i used to be surprised how a lot stuff they conceal, from hi international via studying person gestures. not just do they hide the thrill stuff like fidgeting with the digital camera, they conceal real-world improvement matters like localization. I discovered an incredible quantity from them"
<p class="quoteauthor">—Mark Dalrymple, Co-founder, CocoaHeads, and important writer, complex Mac OS X Programming

"Starting with an summary of the expertise, easy methods to process the equipment, the authors lead us immediately into the guts of iPhone improvement. As you move, you'll research extra approximately quite a few structure engines and think about managers, in addition to the extra meaty subject matters like accelerometer and GPS APIs. This e-book is a must have for a person drawn to getting all started speedy and successfully with iPhone improvement! "
<p class="quoteauthor">—Chris Pelsor, supervisor, Tarantell:Hybrid

"All in all i used to be very stunned and proud of the booklet. I've had the fortune of examining many technical books, and few do an excellent activity of strolling somebody throughout the fundamentals with no making them consider like a dolt. It felt like several time i used to be caught or uncertain there has been a tip, trace or paragraph which defined what was once occurring. "
<p class="quoteauthor">—Cory Foy, at Slashdot. org
<h3>About the Apress starting Series</h3>
The starting sequence from Apress is the ideal option to get the knowledge you must land that the most important entry–level activity. those books will educate you a customary and significant know-how from the floor up simply because they're explicitly designed to take you from “novice to specialist. ” You’ll commence your trip through seeing what you must know—but with out pointless conception and filler. You’ll construct your ability set by way of studying the way to prepare real–world initiatives step-by-step. So no matter if your aim is your subsequent profession problem or a brand new studying chance, the start sequence from Apress will take you there—it is your depended on consultant via unexpected territory!

Read e-book online Karma and Rebirth: Post Classical Developments PDF

Karma and Rebirth publish Classical advancements explains the non secular options such a lot significant to Asian philosophy, faith, and society, offering articles consultant of up to date realizing and perform The individuals glance not just on the realizing of karma and rebirth in sleek India.

Student Financial Literacy: Campus-Based Program Development by Dorothy B. Durband Ph.D., Sonya L. Britt Ph.D. (auth.), PDF

Students are rather susceptible to making terrible monetary judgements. One approach to addressing own funds and monetary tension between scholars of upper schooling is thru collage established monetary teaching programs. scholar monetary Literacy: software improvement offers powerful innovations to help within the implementation or the enhancement of a software as a device to enhance scholars’ academic adventure and fiscal wellbeing and fitness.

Additional resources for Learn Lua for iOS Game Development

Sample text

When you arrive at the head of the snake the player moves to the tail and if the player arrives at the bottom of the ladder, the player moves to the top of the ladder. CHAPTER 4: Math with Lua 57 We check that via a specialSquare function, which takes a parameter of square and returns the corresponding square for a snake’s tail or the top of the ladder; otherwise, it simply returns the same square. This way we can simply set the value without a lot of code. endPos end end -- There was no special square, so simply return the same square value back return theSquare end With these functions, we have covered the major logical bulk of the game.

Next, we check if the playerNo is valid, which should be between 1 and the number of elements in the players array. We also check if the player is still in play and has not completed the game. isPlaying flag, which tells us if the player is still playing or not. After all these checks, we are sure that the player is valid and in play, and that the number of paces is valid too. We then store the value of the square the player is at with the paces into a variable called square. According to the game rules, the player can only win by arriving at the 100th square, so if the player is on 99 and rolls a 2, they cannot move; they must roll a 1 to win.

Most beginning developers assume that it should have worked as expected. If you need to access the variable in this manner, it is not by creating multiple variables. The proper way to do so is to create an array. The array can be accessed by passing it the number as we expected to do. Objects = {"Apple", "Ball", "Cat", "Dog"} number = 3 print(Objects[number]) This works perfectly fine for what we need. This time around we see the output Cat. Summary In this chapter you learned about the implicit and explicit functions relating to file I/O.

Download PDF sample

Learn Lua for iOS Game Development by Jayant Varma

by Paul

Rated 4.60 of 5 – based on 25 votes