New PDF release: Learn Lua for iOS Game Development

By Jayant Varma

ISBN-10: 1430246626

ISBN-13: 9781430246626

Jayant Varma, "Learn Lua for iOS online game Development"
English | ISBN: 1430246626 | 2012 | writer: Apress | PDF | 416 pages | 10 + four MB

So you will have an exceptional online game inspiration for iPhone or iPad, yet Objective-C simply turns out a piece daunting. What are your possible choices? The App shop is particularly choosy approximately languages, yet there's desire: Lua is a flexible, light-weight, quickly, and simple to profit language so that you can use to construct your iOS video games and get them authorised into the App Store.

Learn Lua for iOS online game improvement walks you thru the Lua fundamentals, then indicates you ways to create video games utilizing the pinnacle Lua frameworks like Corona SDK, Gideros, Moai, or even tips to create video games at the iPad (not only for the iPad) with Codea.

You aren't tied to Xcode and Objective-C -- you could create every kind of fantastic video games with Lua. but when you have already got an latest iOS online game, you'll additionally tips on how to combine Lua to increase the sport. If you're an aspiring or present iOS developer, you want to recognize Lua, and research Lua for iOS video game improvement offers you simply what you must do that.
What you’ll learn
Lua fundamentals for iOS
How to settle on a Lua framework looking on your needs
How to take advantage of Corona, Gideros, Moai, and more
How to exploit Lua to create a online game speedier and more straightforward than with Objective-C
How to exploit Lua libraries, wrappers, and 3rd celebration tools
Who this booklet is for

Beginning iOS builders who locate Objective-C tough yet HTML5-based instruments too proscribing; extra complex iOS builders who are looking to combine and open their apps to extension through Lua scripting.
Table of Contents
1. advent to Lua
2. process Libraries
3. dossier IO
4. Math
5. Strings
6. Threading
7. advice and Tricks
8. CoronaSDK
9. Gideros Studio
10. MoaiSDK
11. Löve
12. Codea
13. Libraries
14. third celebration Apps
15. hyperlinks to resource code

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Additional resources for Learn Lua for iOS Game Development

Sample text

When you arrive at the head of the snake the player moves to the tail and if the player arrives at the bottom of the ladder, the player moves to the top of the ladder. CHAPTER 4: Math with Lua 57 We check that via a specialSquare function, which takes a parameter of square and returns the corresponding square for a snake’s tail or the top of the ladder; otherwise, it simply returns the same square. This way we can simply set the value without a lot of code. endPos end end -- There was no special square, so simply return the same square value back return theSquare end With these functions, we have covered the major logical bulk of the game.

Next, we check if the playerNo is valid, which should be between 1 and the number of elements in the players array. We also check if the player is still in play and has not completed the game. isPlaying flag, which tells us if the player is still playing or not. After all these checks, we are sure that the player is valid and in play, and that the number of paces is valid too. We then store the value of the square the player is at with the paces into a variable called square. According to the game rules, the player can only win by arriving at the 100th square, so if the player is on 99 and rolls a 2, they cannot move; they must roll a 1 to win.

Most beginning developers assume that it should have worked as expected. If you need to access the variable in this manner, it is not by creating multiple variables. The proper way to do so is to create an array. The array can be accessed by passing it the number as we expected to do. Objects = {"Apple", "Ball", "Cat", "Dog"} number = 3 print(Objects[number]) This works perfectly fine for what we need. This time around we see the output Cat. Summary In this chapter you learned about the implicit and explicit functions relating to file I/O.

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Learn Lua for iOS Game Development by Jayant Varma


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